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While giving a freedom to each one of you to donate any amount you think its appropriate, you will ultimately contribute to the code eventually being open source. In order to satisfy both sides of the issue, I came up with the win-win model that I think is the best suited in this particular case – the communal donation. While this is true, the work put in throughout the design and development process has a definite value. I do believe that openly sharing knowledge (source code) will eventually make this world a better place (I did it myself many times).
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While initially reluctant to release it due to the nature of the code (driver component code versus a normal application code), I truly believe in open source and that by releasing the code as an open source to the community, in time, it will only get better. Many of you are skilled programmers and so frequently I got requests for the source code. Naturally, it is very hard for me to test and debug this component under various circumstances and in all use cases. When I wrote the PS3Eye DirectShow component I didn’t even dream that it is going to be used in so many applications. Last but not least, here you will find the PS3EyeMulticam.rar file.Īfter many requests from PS3Eye users about the PS3Eye DirectShow component I decided to release it as an open source component. Int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) This is the program entry if you link with /SUBSYSTEM:WINDOWS option This is the program entry if you link with /SUBSYSTEM:CONSOLE option The 's' key will open camera settings dialog MessageBox(NULL,"Could not create capture thread","PS3EyeMulticamTest", MB_ICONEXCLAMATION) HANDLE hThread = CreateThread(NULL, 0, Capture, NULL, 0, 0) Printf("Image dimensions (%d, %d)\n", w, h) ĬvNamedWindow(WINDOW_NAME, CV_WINDOW_AUTOSIZE) PS3EyeMulticamLoadSettings("settings.xml") If the file is not found it will be created Load the default camera settings 'settings.xml' file MessageBox(NULL,"Could not open PS3Eye camera(s)","PS3EyeMulticamTest", MB_ICONEXCLAMATION) MessageBox(NULL,"No PS3Eye camera(s) found","PS3EyeMulticamTest", MB_ICONEXCLAMATION) Printf("Found %d PS3Eye cameras\n", camCnt) Int camCnt = PS3EyeMulticamGetCameraCount() Query driver for number of connected PS3Eye cameras IplImage *grayImage = cvCreateImage(cvSize(w, h), IPL_DEPTH_8U, 1) and add all the files in this folder to it. To build it, in VS2008 create en empty window app project This is a quick test application for the Here is the ‘PS3EyeMulticamTest.cpp’ file: The PS3EyeMulticamTest app uses all of the API functions defined in ‘PS3EyeMulticam.h’ file. This code could also serve as a good starting point for writing your own OpenCV image processing apps.
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Included in the driver archive is a full source code of a simple ‘PS3EyeMulticamTest’ application that allows you to run and test the multicamera driver. PS3EYEMULTICAM_API bool PS3EyeMulticamGetFrame(PBYTE pData, int waitTimeout=2000) PS3EYEMULTICAM_API bool PS3EyeMulticamGetFrameDimensions(int &width, int &height) PS3EYEMULTICAM_API void PS3EyeMulticamShowSettings() PS3EYEMULTICAM_API bool PS3EyeMulticamSaveSettings(char* fileName="settings.xml") PS3EYEMULTICAM_API bool PS3EyeMulticamLoadSettings(char* fileName="settings.xml")
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PS3EYEMULTICAM_API void PS3EyeMulticamStop() PS3EYEMULTICAM_API bool PS3EyeMulticamStart() PS3EYEMULTICAM_API void PS3EyeMulticamClose() PS3EYEMULTICAM_API bool PS3EyeMulticamOpen(int camCnt, Resolution res, int frameRate) PS3EYEMULTICAM_API int PS3EyeMulticamGetCameraCount() #define PS3EYEMULTICAM_API extern "C" _declspec(dllimport) #define PS3EYEMULTICAM_API extern "C" _declspec(dllexport) For updates, more information and downloads visit: This library allows you to use multiple PS3Eye cameras in your own applications. Here is the ‘PS3EyeMulticam.h’ file that you would normally include in your code: I chose a C style export functions this time to allow for easier integration with different programming languages such as C#. The driver exports simple API that allows for full control of PS3Eye cameras. For a single camera configuration the ‘Image Stitching’ component is bypassed. Finally, here is the long awaited PS3Eye multicam driverĪfter a lot of testing and optimization of the internal driver code, I finally am ready to release the first version of the PS3Eye multicam driver.įor your reference, below is the diagram of the internal components of the driver.